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You can adjust the position by dragging the position handles (2) and resize the trigger by dragging its size handles (3).Ĭustom lights are another feature of the scripting mode. Placed triggers can be selected by clicking on them. The controls are visible at the bottom of the screen. To place a trigger, press on one of the buttons in the left toolbar (1) and place it like a regular object in the editor. In AW3 there are cube and sphere triggers to define an area. Later in this guide, we will use triggers to start scripts.
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A trigger is an area which detects when a unit enters, leaves or stays in the area. Triggers are one of the features of the scripting mode. The features of this mode will be explained in the following sections. Once you are in the scripting mode, everything will be rendered white. To open it, you simply have to press the Scripting-Button in the toolbar: For instance, you can spawn enemies when the player enters a region or activate something when a button has been pressed. The scripting mode is a separate mode in the Custom Battle Editor, which allows you to create and edit specific events. (Just a reminder: You can click on small images in this guide to increase their size) They are very simple and you get a more graphical introduction to the topic. That’s okay and totally normal 🙂 Maybe have a look at some of the first few examples (last section). If you read the scripting sections and have no programming experience, it may feel a bit overwhelming.
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